Your athlete's report doesn't sit in a folder. It drives the programming. Every Baseline runs the same tests, each one answers a specific question, and each answer maps to a training focus. Athletes under 12 run a shorter set, and nothing here is a pass or fail grade.
Countermovement and squat jump
ForceDecks · Power
The most-studied jump test there is: height, power, and left-right force in one effort, and the weekly jump check between retests. The squat jump, from a still start, shows what the dip adds.
In training: low jump height gets plyometric loading; a countermovement jump that adds nothing over the squat jump gets a quicker, shallower dip first, then light elastic work; a left-right force gap that holds up across tries gets single-side work.
Single-leg jump and 10-5 hop
ForceDecks · Reactive strength
These land hard, so they open only after a two-minute landing check with the coach: a quiet landing, knees over toes, and a still hold. An athlete who has not passed yet gets two cues and tries again next session.
In training: a landing check not yet passed gets landing mechanics first; a single-leg gap that holds up across tries gets single-side power.
Single-leg balance
ForceDecks · Balance
Fifteen seconds on each leg while the plate tracks how fast the center of pressure moves. Each leg is compared with itself from one test to the next. Single-leg control is the base for sprinting, cutting, and landing.
In training: a leg whose sway is not coming down across retests gets balance and ankle stability work.
Hip and hamstring strength
ForceFrame · Strength
Inner-hip, outer-hip, and hamstring force on each leg against fixed sensors: the muscles that steady the pelvis and knee when an athlete cuts, lands, and sprints.
In training: a side gap that holds up across tries gets single-side strength; low force for body weight gets a progressive strength block once movement is clean.
Overhead squat and single-leg squat
HumanTrak · Movement
3D motion capture reads depth, ankle mobility, trunk lean, and knee alignment on two legs and on one. The fastest way to decide what mobility or control work an athlete needs before adding load.
In training: limited depth with a forward lean gets ankle and hip mobility; knees dropping inward gets hip control; a trunk that tips on one leg gets hip and trunk work for that side.
20-yard sprint with 10-yard split
SmartSpeed · Speed
Acceleration is the speed that shows up most in youth games. The 20-yard time is tracked from test to test, and the 10-yard split shows the first steps.
In training: a 20-yard time that is not moving puts sprint technique first; speed well ahead of strength gets a strength block.
Height, sitting height, and body mass are recorded at intake to estimate where an athlete is in their growth, which sets how training is pitched; they are not scored. A drop in a number is never written off as growth: the report says when a test needs repeating instead. The push-up test runs once an athlete can do five full push-ups off the floor; until then it is a progression, not a fail. Test results are development tools and are never used for team selection, tryouts, or roster decisions.
A $49 add-on rides along with any Baseline or retest, chosen by sport. Its tests slot into the session where they belong, and its results get their own section of the report and their own line in the program.
Cutting Sports
Soccer, lacrosse, basketball, football
Tests: the 5-10-5 pro agility on SmartSpeed, turning each way, and a single-leg land and hold on ForceDecks, with the Baseline hip strength read again for the inner-to-outer hip balance.
In training: a slower turn direction gets change-of-direction work on that side; a turn well behind straight-line speed gets braking and cutting work; slow to stick a landing gets landing control.
Overhead Sports
Baseball, softball, volleyball, swimming
Tests: shoulder internal and external rotation strength on ForceFrame and shoulder rotation range on HumanTrak, with the Baseline push-up read again for each arm.
In training: external rotation lagging internal rotation gets rotator-cuff work; lost rotation range gets shoulder mobility. A stronger throwing arm is expected, so the gap between arms is context, not a flag.
Jump and Landing
Basketball, volleyball, cheer, gymnastics
Tests: a drop jump from a 30 cm box (20 cm for under-12s), two more single-leg jumps per side, and a single-leg land and hold on ForceDecks, plus a single-leg hop for distance. The landing tests wait for the landing check.
In training: long ground contact keeps plyometrics extensive before they get intensive; a single-leg jump gap gets single-side power; a quiet, controlled landing is earned before drop jumps are added.
Speed
Track, football skill positions, soccer
Tests: the 40-yard dash with gates at 10, 20, and 40 yards and the 5-10-5 pro agility on SmartSpeed, plus the first 10 yards on video for the coach.
In training: the splits show where the sprint breaks down; a pro agility well behind the 10-yard split says the turn, not the speed, is the limit.