The APX method

Test first.
Train second.

Most youth training runs on feel. Ours starts with a measurement: how fast your athlete accelerates, how well they change direction, how freely they move, and how much force they produce. Those numbers become their training targets, and a retest shows exactly what moved. See the tests ↗

01
Baseline Assessment

Force, speed, and movement, measured to the number.

02
Read the report

Up to three things to work on, each with a training focus, show exactly where to start.

03
Train

Speed, agility, and mobility sessions built around the metrics that need to move, with strength added when the athlete is ready.

04
Retest

Numbers update. Gaps close. Repeat.

What we train

Fast, agile, and mobile first.
Strong when they're ready.

Youth training at APX builds speed, agility, and range of motion in every session, coached by the same people who run the tests. Strength work starts with bodyweight and technique at every age; heavier load comes when an athlete's movement, growth, and age say they're ready. Every session targets a number from your athlete's report, every plan includes a weekly jump check, and retests keep the training and the testing moving together.

Speed

First-step acceleration, sprint posture, and arm action. Acceleration is the speed that shows up most in youth games, so it gets the most reps.

Agility

Braking, cutting, and landing under control. Athletes learn to slow down well before they learn to turn faster, so their change of direction holds up late in a game.

Range of motion

Ankle, hip, and upper-back mobility, plus shoulder range for overhead athletes. Growing athletes lose range fast, so mobility is part of every session, not an afterthought.

Strength, when ready

Bodyweight and technique first, at every age. Load is added once an athlete moves well and controls each side. Retests show whether strength is moving.

Formats

How you train.

Group

$299/month

Up to 10 athletes, two sessions a week of speed, agility, and mobility work, grouped by ability, not age. Retests $149.

Semi-Private

$549/month

Up to 5 athletes, ages 12–18, two sessions a week. Coach eyes on every rep, with strength work added as each athlete is ready.

Elite

$799/month

Ages 14–18, limited to 8 athletes. Two semi-private and two group sessions a week, with a retest and sport tests every 6 weeks included. Semi-Private, Group, and every retest, about $192 less than separately.

Private

$179 a session

One coach, one athlete, 45 minutes, built around the athlete's report. On its own or on top of any plan.

Teams, schools, and clubs

$99 per athlete

Testing for the whole roster, from 10 athletes: the full Baseline plus tests for their sport, with an individual report for every athlete. Schools and clubs bringing 30 or more test at $89 per athlete, and a team test counts as the athlete's Baseline. Talk to us about your team.

On a plan and want one more session some week? Extra Group sessions are $45 and extra Semi-Private sessions are $79, when there's a spot. Every format is priced on one page, with no sign-up fees. Plans and pricing are subject to change. See plans and pricing ↗

What we test

Numbers become workouts.

Your athlete's report doesn't sit in a folder. It drives the programming. Every Baseline runs the same tests, each one answers a specific question, and each answer maps to a training focus. Athletes under 12 run a shorter set, and nothing here is a pass or fail grade.

Countermovement and squat jump

ForceDecks · Power

The most-studied jump test there is: height, power, and left-right force in one effort, and the weekly jump check between retests. The squat jump, from a still start, shows what the dip adds.

In training: low jump height gets plyometric loading; a countermovement jump that adds nothing over the squat jump gets a quicker, shallower dip first, then light elastic work; a left-right force gap that holds up across tries gets single-side work.

Single-leg jump and 10-5 hop

ForceDecks · Reactive strength

These land hard, so they open only after a two-minute landing check with the coach: a quiet landing, knees over toes, and a still hold. An athlete who has not passed yet gets two cues and tries again next session.

In training: a landing check not yet passed gets landing mechanics first; a single-leg gap that holds up across tries gets single-side power.

Single-leg balance

ForceDecks · Balance

Fifteen seconds on each leg while the plate tracks how fast the center of pressure moves. Each leg is compared with itself from one test to the next. Single-leg control is the base for sprinting, cutting, and landing.

In training: a leg whose sway is not coming down across retests gets balance and ankle stability work.

Hip and hamstring strength

ForceFrame · Strength

Inner-hip, outer-hip, and hamstring force on each leg against fixed sensors: the muscles that steady the pelvis and knee when an athlete cuts, lands, and sprints.

In training: a side gap that holds up across tries gets single-side strength; low force for body weight gets a progressive strength block once movement is clean.

Overhead squat and single-leg squat

HumanTrak · Movement

3D motion capture reads depth, ankle mobility, trunk lean, and knee alignment on two legs and on one. The fastest way to decide what mobility or control work an athlete needs before adding load.

In training: limited depth with a forward lean gets ankle and hip mobility; knees dropping inward gets hip control; a trunk that tips on one leg gets hip and trunk work for that side.

20-yard sprint with 10-yard split

SmartSpeed · Speed

Acceleration is the speed that shows up most in youth games. The 20-yard time is tracked from test to test, and the 10-yard split shows the first steps.

In training: a 20-yard time that is not moving puts sprint technique first; speed well ahead of strength gets a strength block.

Height, sitting height, and body mass are recorded at intake to estimate where an athlete is in their growth, which sets how training is pitched; they are not scored. A drop in a number is never written off as growth: the report says when a test needs repeating instead. The push-up test runs once an athlete can do five full push-ups off the floor; until then it is a progression, not a fail. Test results are development tools and are never used for team selection, tryouts, or roster decisions.

Sport add-ons

Fifteen more minutes. Four more answers.

A $49 add-on rides along with any Baseline or retest, chosen by sport. Its tests slot into the session where they belong, and its results get their own section of the report and their own line in the program.

Cutting Sports

Soccer, lacrosse, basketball, football

Tests: the 5-10-5 pro agility on SmartSpeed, turning each way, and a single-leg land and hold on ForceDecks, with the Baseline hip strength read again for the inner-to-outer hip balance.

In training: a slower turn direction gets change-of-direction work on that side; a turn well behind straight-line speed gets braking and cutting work; slow to stick a landing gets landing control.

Overhead Sports

Baseball, softball, volleyball, swimming

Tests: shoulder internal and external rotation strength on ForceFrame and shoulder rotation range on HumanTrak, with the Baseline push-up read again for each arm.

In training: external rotation lagging internal rotation gets rotator-cuff work; lost rotation range gets shoulder mobility. A stronger throwing arm is expected, so the gap between arms is context, not a flag.

Jump and Landing

Basketball, volleyball, cheer, gymnastics

Tests: a drop jump from a 30 cm box (20 cm for under-12s), two more single-leg jumps per side, and a single-leg land and hold on ForceDecks, plus a single-leg hop for distance. The landing tests wait for the landing check.

In training: long ground contact keeps plyometrics extensive before they get intensive; a single-leg jump gap gets single-side power; a quiet, controlled landing is earned before drop jumps are added.

Speed

Track, football skill positions, soccer

Tests: the 40-yard dash with gates at 10, 20, and 40 yards and the 5-10-5 pro agility on SmartSpeed, plus the first 10 yards on video for the coach.

In training: the splits show where the sprint breaks down; a pro agility well behind the 10-yard split says the turn, not the speed, is the limit.

Coaches

Coached by someone who's been there.

Numbers are only useful in the hands of someone who knows what to do with them. Meet the coach who turns your athlete's report into training.

Morgan Burnap, Sports Performance Coach

Morgan Burnap

MSc, CSCS · Sports Performance Coach

Morgan played Division I college soccer, then professionally in England, Ireland, and Costa Rica. She holds a master’s degree in Exercise Science and Sports Nutrition and is a Certified Strength and Conditioning Specialist (CSCS) through the NSCA.

Raised in a family of high-level athletes, she has walked the path the youth athletes she trains are on now, and knows the work, the setbacks, and the payoff. That is why her sessions are encouraging and demanding at the same time.

Her goal for every athlete: sharper skills, more confidence, and a love of sport that outlasts any one season.

Get started

Training starts with a test.

Baseline Assessment $199 · Retest $149 · No sign-up fees

Leave your email and a coach will email you to schedule. Or call (858) 899-0098.